The Making of SUEZ3 / Chapter 01

No Map. Just Curiosity.

Before there was an artist, there was an experiment.
XtheXcreatorXO / Creative Director01 / The Journey

I didn't set out to create a recording artist.

I was curious about what these new AI tools could do, and once I started experimenting, I wanted to see how far I could take them. I had ideas for characters, images and stories, but no particular destination in mind.

One experiment usually led to another. Sometimes I'd spend hours trying to get an image close to what I pictured. Other times, an unexpected result would send me in a completely different direction.

It Started With Curiosity.

I'd been exploring generative imagery for years, watching the technology change while I developed my own approach to prompting and visual direction. Midjourney became an important part of that education.

But back then, I wasn't opening a polished design app. I was working through Discord. First I had to learn the channels, the commands, and how to ask for variations. Much of that happened in a shared space where other people could see what I was generating.

Eventually I wanted more privacy, so I paid for private access. I could experiment with characters, visual concepts and imaginary worlds without showing every unfinished idea to everyone else.

I learned there was a difference between getting an interesting result and getting the result I actually wanted. I'd change the composition, rethink the lighting, adjust a character and try again. That was when I started learning to direct an image instead of simply generating one.

Historical Midjourney image reference
Midjourney and Discord: learning to generate images, develop concepts and imagine entire worlds.

Eventually, still images weren't enough. I wanted them to move.

Then Came Sora.

Sora opened up a completely different set of possibilities. Now those characters could move, scenes could have camera movement, and an idea could turn into a short sequence that felt like part of a much larger film.

I had access to roughly 100 generations a day. That gave me room to try unusual ideas, revise shots and see what the technology could handle. It was an exciting time to be learning by doing.

A lot of those first experiments began on my phone. The workspace image below is from my desktop drafts later on, but it captures the range of scenes and characters I kept testing.

Photograph of my early Sora drafts workspace and video experiments
Inside my early Sora drafts workspace: multiple scenes and character experiments in progress.
Tools behind this chapter
The tools are credited as part of this creative history, not as sponsors or collaborators. Sora's link points to OpenAI's historical product information.
An early creative playground
100
Sora Generations a day

One direction I kept returning to was hip-hop. I explored the sounds, looks and experiences of the 1970s, '80s and '90s through scenes inspired by New York and Philadelphia. Subway cars, streets, graffiti and skylines became pieces of a larger collage. I even mixed in NFC East football culture, including the New York Giants.

New York Giants jersey performer in Times Square in my experimental hip-hop video
Watch the Hip-Hop ExperimentScenes inspired by New York, Philadelphia, old-school hip-hop and NFC East culture.

I'd work through ideas with LLMs, adjust the prompts, generate more clips and decide what to keep. A lot of it didn't work the first time. That was part of the point: 100 generations meant room to explore, not 100 finished films.

New York subway scene from the experimental hip-hop video
Watch the Hip-Hop ExperimentAn experiment in an earlier New York subway atmosphere.
Statue of Liberty waterfront scene from the experimental hip-hop video
Watch the Hip-Hop ExperimentPlaying with New York landmarks and a period-inspired visual mood.
From the Archive / 001

Early Sora Video Experiments

These original Sora exports still carry their watermarks. Their YouTube dates show how long I'd been experimenting with AI filmmaking before SUEZ3 had a name. I kept the early versions intact because the process—and its limitations—are part of the story.

Three experiments. Three very different ideas. Each gave me something new to work through on the next project.

Imagining Entire Worlds.

The projects couldn't have been more different. Strings Noir explored nightmares and past lives. Sage and Sin pushed me toward recurring characters and a more connected mystery.

And then there's X-Nite, a superhero with a comedy routine. That one let me try a completely different tone without worrying whether it belonged in the same world as anything else.

I was still figuring out how to direct scenes, keep characters recognizable and turn separate generations into something that felt connected. Each project came with a new problem to solve.

01 / STUDY

Visual direction

Composition, mood, lighting and movement.

02 / STUDY

Character continuity

Keeping recurring characters recognizable across clips.

03 / STUDY

Worldbuilding

Giving each story its own rules and atmosphere.

I slowed down eventually. The more time I spent generating, reworking and finishing clips, the more the costs added up. I still had plenty of ideas, but I had to be more deliberate about which ones I pursued.

Meanwhile, I was starting to create projects for friends, taking what I'd learned and applying it to someone else's idea. One of those projects was The Whole 9. While working on it, I discovered a new tool that would give all these pictures something they didn't yet have.

Music.